User Experience of Cognitive Digital Games Among Elderly People to Prevent Dementia

Authors

  • Yuyun Khairunisa Politeknik Negeri Media Kreatif
  • Antinah Latif Politeknik Negeri Media Kreatif
  • Bayu Dwi Nurwicaksono Universitas Negeri Surabaya
  • Deni Kuswoyo Politeknik Negeri Media Kreatif

Keywords:

Digital Games, Elderly People, User Experience, Cognitive Therapy

Abstract

A few ponders have appeared that cognitive and physical work out can offer assistance diminish the hazard and
indications of alzheimer's and dementia. The utilize cognitive technology can be an successful to anticipate or moderate the
movement of alzheimer's and dementia. Creator past inquire about have created a crosswords memory diversion application
with manufactured insights highlights as a refresher as one of the reviving media for cognitive treatment for the elderly .
Research was conducted to test the user experience among users, namely the pre-elderly and elderly community. The research
was conducted on 30 elderly people at the elderly posyandu. UX encompasses all user experiences and interactions with a
product, service, or brand. It includes the user's feelings, emotions, and context when interacting. In this case, what is evaluated
is the ease of navigation in playing games, whether this game is interesting and fun and whether there are less pleasant
experiences. The result is for the convenience of navigation has a UX score of 68.42% out of a maximum of 100%, while the
assessment for the fun experience of playing this game is 76.8%. The less pleasant experience is if there is a process of
installing the game on a mobile device because it is quite troublesome so it needs a mentoring process. And the font size
greatly affects the comfort of using the application, where the larger the font size, the better.

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Published

2025-01-16